

Idk, maybe instead of typing the max players allowed you could put it in when initially making the server, it worked for me. Also, when I type maxplayers it shows the maxplayers is 2, and I can't change it while the server's running. So all the bots are failing to spawn, except for one.

Ideally the counter start/reset buttons would be near the jumppad buttons for ease of use. You'd store the two in mathcounters and then use an entity math function to divide and output the result. 'tr_walkway/botmaxconfig' not present not executing.ĭropped config_bot from server (Kicked from server) The percentage would be based on the two counters: Bots spawned vs bots that trigger the kill at the end of the walkway. 'tr_walkway/cvars' not present not executing.

Func_regenerate(resupply_red) has no associated model.įunc_regenerate(func_regenerate) has no associated model.įunc_regenerate(resupply_blu) has no associated model.Ĭannot verify load for invalid steam ID
